Oops! A Modding Community Scandal Erupts Over the New DOOM Release

Last week, Bethesda Softworks re-released DOOM once again, with one of the standout features being an integrated mod browser for community-created content. While the initiative was praised by users and the collaboration between Bethesda, id Software, and Nightdive Studios was appreciated, the new feature quickly became controversial.

Soon after the launch of DOOM + DOOM II, modders raised alarms when they discovered that users could upload and integrate other people’s maps and campaigns into the game. The issue is that these uploads are credited to the usernames and handles of the uploaders, not the original creators, leading to confusion. Jean-Paul LeBreton, a developer known for his work on BioShock who also creates levels for 90s shooters in his free time, criticized this as a “really shady move” by id and ZeniMax Media.

“Does this mean anyone can just upload random files along with [mods]? And any accompanying text? In theory, someone should be approving or rejecting these, but judging by the sheer number of uploads in the last few hours, it’s clear that there’s no moderation at all.”

While players can flag suspicious mods using the Report button, LeBreton believes this is Bethesda’s way of avoiding responsibility. Considering the vast number of fan-made campaigns and levels created over the last 30 years—and the fact that some of their creators have since passed away—LeBreton’s frustration is understandable.

As of now, Bethesda Softworks and id Software have yet to comment on the situation, though it’s likely they’re working on a solution to address the issue.

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