No More “Fetch Quests”. BioWare Reveals Details about Dragon Age: The Veilguard

After a prolonged silence, Electronic Arts and BioWare have finally launched an extensive advertising campaign for Dragon Age: The Veilguard. Last week, for instance, they conducted a Q&A session during which they shared fresh details about the project.

Fans were eager to learn about the gameplay and storyline of The Veilguard. Here’s what they found out:

  • Companions will interact with each other and engage in conversations about events happening around them, not only during location exploration but also in the hub (the Lighthouse).
  • The new Dragon Age will not feature tedious “fetch quests”; each mission has been carefully directed.
  • The hero’s story and motivations can be customized not only in the character editor but also through dialogue choices during the campaign.
  • The costumes of companions will evolve alongside their characters.
  • The appearance of cities will change based on player decisions.
  • A mysterious entity will handle equipment upgrades.
  • BioWare has implemented a transmog system in Dragon Age: The Veilguard, allowing users to combine the appearance of one costume with the stats of another (similar to Cyberpunk 2077).
  • It has been 9-10 years since Dragon Age: Inquisition; the central theme of the story is regret.
  • Solas hasn’t always been bald, and fans will see him young (likely through flashbacks).
  • Developers are currently focused on the main campaign, so there’s no talk of expansions yet.

Dragon Age: The Veilguard is being developed for PC, PlayStation 5, and Xbox Series. While there is no exact release date for the RPG, it is slated to launch by the end of 2024.

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